16+ Years Building Mobile Games

Build. Play.
Convert. Build Playable Ads That Feel Like Your Game.

Playable ads that ship in days and scale on ROAS.

Playables42 lets mobile game studios turn an existing UA video or a brand-new concept into interactive playable ads: game-feel playables, interactive video, and end cards, all in days instead of agency weeks. One pipeline, exported to 10+ ad networks including Meta, Google, TikTok and AppLovin.

Works everywhere / built to every network's playable requirements

Every playable ships under the 5MB size limit ad networks enforce. We build to each network's size and spec rules so your creative never gets rejected.

See Live Demos

by Playdew Studios

Loading playable…

By the Numbers

Shipped at Scale

From live titles to live playables, the same studio behind both.

16 years in game development since 2010. 11M+ downloads across studio-built and launched titles. 500+ playable ads shipped, still live in the portfolio. 15+ ad networks supported including Meta, Google, TikTok, AppLovin, Unity Ads, ironSource, Mintegral and Vungle.

16

Years in game development

Since 2010

11x

More iterations before launch

Average per concept, versus pre-Playables42 output

500+

Playable ads shipped

Still live in the portfolio

15+

Ad networks supported

Export-ready packages. Meta, Google, TikTok, AppLovin, Unity Ads, ironSource, Mintegral and Vungle

Live Playable Demos

A full set of playables, delivered in days.

Live HTML5 exports, straight from our delivery pipeline.

Opening the Closet…

How We're Different

Scale on ROASShip fast. Iterate faster.

A playable-ad studio built for the test-and-learn loop: real HTML5 playables in days, new variants in hours, judged on what pays back.

Most playable-ad tools give you one hero creative and a long wait for the next. Playables42 is built for volume and turnaround: enough variants to run a real test, shipped in days, and rebuilt in hours once the data comes in. Same craft standard Playdew Studios uses with real game teams, at the pace your UA team actually runs.

Factory default

  • One playable, weeks of waiting
  • Installs reported, ROAS ignored
  • Tweaks that cost another full cycle
  • Mockups that never leave the deck

Studio stack

  • A batch of live playables, delivered in days
  • Variants rebuilt in hours from real test data
  • Optimized for ROAS from the first version
  • Video, playables and end cards in one pipeline

Built Like a Game Studio

Built under the constraints that matter: size, speed, and fidelity.

Playables42 is how a 16-year game studio builds interactive ads, packaged as tools you can use.

Fidelity

Feels like the real game

A player decides in three seconds. We build ads the way we build games, so it feels like the real thing.

Iterate

Iterate like a game team

Prefabs, version control and on-device preview get new variants out in days, tweaks the same day.

Ship

Network-ready by default

Size limits, formats and delivery hooks vary by network. Every playable is packaged to spec, so it passes on the first upload.

Pocket Gems, a game studio we've worked with
Riot Games, a game studio we've worked with
SciPlay, a game studio we've worked with
Scopely, a game studio we've worked with
Zynga, a game studio we've worked with
Arcade, a game studio we've worked with
Meta, a supported ad network
Google Ads, a supported ad network
TikTok, a supported ad network
AppLovin, a supported ad network
Unity Ads, a supported ad network
ironSource, a supported ad network
Mintegral, a supported ad network
Vungle (Liftoff), a supported ad network